AI Insights · Timothy · March 2022
Top 5 Maze Games Performance in the United States for Q1 2022
An overview of the weekly downloads, revenue, and active users for the top 5 maze games in the United States during the first quarter of 2022.
In the first quarter of 2022, the top 5 maze games on a unified platform in the United States showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at their metrics:
Painter Master from Phoengod had a notable start with weekly downloads peaking at 500K in the first week of January. However, downloads saw a sharp decline throughout the quarter, ending with around 3.5K in the final week of March. The app’s weekly active users followed a similar trend, starting at 612K and decreasing to approximately 95K by the end of the quarter.
Multi Maze 3D by CrazyLabs LTD experienced fluctuations in weekly downloads, with notable peaks of 121K in late December and 107K in late February. Despite these peaks, the app’s downloads settled at around 24K by the end of March. The weekly active users showed a mixed trend, reaching a high of 317K in late December and ending the quarter at 133K.
Lets Pop, also from Phoengod, was released in mid-March and quickly gained traction. Weekly downloads rose from 132K in its release week to 177K in the following week, and slightly decreased to 167K by the end of March. The app’s weekly active users saw a consistent increase, starting at 103K and reaching 245K by the end of the month.
Maze: Puzzle and Relaxing Game from Infinity Games, Lda showed gradual growth in weekly downloads, starting at 4.9K in late December and peaking at 10.9K at the end of February. It ended the quarter with around 7.5K downloads. The weekly active users also increased, starting from 9.3K and reaching 17.6K in early March, before settling at around 13.1K by the end of the quarter.
Diggy's Adventure: Puzzle Tomb by Pixel Federation Games demonstrated strong financial performance with weekly revenue peaking at $151K in the second week of January. Despite some fluctuations, the app maintained a steady revenue stream, ending the quarter with around $87K. Weekly downloads were relatively stable, fluctuating between 4.1K and 9.7K. The app’s weekly active users remained consistent, starting at 105K and ending at 101K.
For more detailed insights and data, visit Sensor Tower.